Ludography

Here’s my current ludography, the titles I’ve worked on throughout my career.

Each of the below sections are in a rough reverse chronological order.

Titles I’m working on now:

Call of Duty: Infinite Warfare
Developer – Infinity Ward
Publisher – Activision
Role – Lead Engineer

Titles I’ve spent full production on:

Call of Duty: Ghosts
Developer – Neversoft, Infinity Ward, Raven
Publisher – Activision
Platforms – PC, Xbox One, Xbox 360, PS3, PS4
Role – Lead Programmer @ Neversoft
Guitar Hero: Warriors of Rock
Developer – Neversoft Entertainment
Publisher – Activision
Platforms – Xbox 360 and PS3
Role – Lead Programmer, Playstation 3 Lead
Guitar Hero 5
Developer – Neversoft Entertainment
Publisher – Activision
Platforms – Xbox 360 and PS3
Role – Lead Programmer, Playstation 3 Lead
Guitar Hero World Tour
Developer – Neversoft Entertainment
Publisher – Activision
Platforms – Xbox 360 and PS3
Role – Playstation 3 Lead, and Generalist Coder
Tony Hawk’s Proving Ground
Developer – Neversoft Entertainment
Publisher – Activision
Platforms – Xbox 360 and PS3
Role – Generalist Programmer
Tony Hawk’s Project 8
Developer – Neversoft Entertainment
Publisher – Activision
Platforms – Xbox 360 and PS3
Role – Generalist Programmer
ATV Offroad Fury 4
Developer – Climax Racing
Publisher – SCEA (SCEE in Europe)
Platforms – PS2, alternate game on PSP
Role – Generalist Programmer. I worked around fourteen months on this title, before moving to the United States.
ATV Offroad Fury 3
Developer – Climax Racing
Publisher – SCEA (Southpeak in Europe)
Platforms – PS2, alternate game on PSP
Role – Generalist Programmer, and Euro SKU lead
ATV2 : Quad Power Racing
Developer – Climax Brighton
Publisher – Acclaim (republished under Crave)
Platforms – Xbox, PS2 and Gamecube
Role – UI Programmer

Titles made by other developers, and/or for other platforms, using an above game as a basis:

Guitar Hero: Van Halen
Developer – Underground Development
Publisher – Activision
Platforms – Xbox 360 and PS3
Role – Based on World Tour Engine
Guitar Hero: Smash Hits
Developer – Beenox
Publisher – Activision
Platforms – Xbox 360 and PS3
Role – Based on World Tour Engine
ATV Offroad Fury Pro
Developer – Climax Racing
Publisher – SCEA (SCEE in Europe)
Platforms – PSP
Role – Worked on main SKU, the PS2 version of ‘ATV Offroad Fury 4’
ATV Offroad Fury: Blazin’ Trails
Developer – Climax LA
Publisher – SCEA (Southpeak in Europe)
Platforms – PSP
Role – Worked on main SKU, the PS2 version of ‘ATV Offroad Fury 3’

Titles I’ve worked a little, or very little on:

Call of Duty: Advanced Warfare
Developer – Sledgehammer Games (High Moon, Raven, Neversoft, Infinity Ward supporting)
Publisher – Activision
Platforms – PC, Xbox One, Xbox 360, PS3, PS4
Role – Three months of programming work
Band Hero
Developer – Neversoft Entertainment
Publisher – Activision
Platforms – Xbox 360 and PS3
Role – Based on Guitar Hero 5 Engine. I also worked a number of days directly on the title.
Guitar Hero: Metallica
Developer – Neversoft Entertainment
Publisher – Activision
Platforms – Xbox 360 and PS3
Role – Based on World Tour Engine. I also worked a number of days directly on the title.
Guitar Hero: Aerosmith
Developer – Neversoft Entertainment
Publisher – Activision
Platforms – Xbox 360 and PS3
Role – Very minor character work on game. Some shared library code I’d contributed to on previous titles at the same studio.
Guitar Hero III: Legends of Rock
Developer – Neversoft Entertainment
Publisher – Activision
Platforms – Xbox 360 and PS3
Role – Some shared library code I’d contributed to on previous titles at the same studio.
MotoGP 3, and ’06
Developer – Climax Racing
Publisher – THQ
Platforms – Xbox and PC
Role – Some shared library code, and tools I’d contributed to on previous titles at the same studio.
Crash ‘n’ Burn
Developer – Climax Racing
Publisher – Eidos
Platforms – PS2 and Xbox
Role – Some shared library code, and tools I’d contributed to on previous titles at the same studio.
Hot Wheels: Stunt Track Challenge
Developer – Climax Racing
Publisher – THQ
Platforms – PS2, Xbox and PC
Role – Some shared library code, and tools I’d contributed to on previous titles at the same studio.