Ludography
Here’s my current ludography, the titles I’ve worked on throughout my career.
Each of the below sections are in a rough reverse chronological order.
Titles I’m working on now:
| TBA Title Developer – Neversoft Entertainment Publisher – Activision Platforms – Xbox 360, PS3, and PC Role – Lead Programmer, Playstation 3 Lead |
Titles I’ve spent full production on:
| Guitar Hero: Warriors of Rock Developer – Neversoft Entertainment Publisher – Activision Platforms – Xbox 360 and PS3 Role – Lead Programmer, Playstation 3 Lead |
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| Guitar Hero 5 Developer – Neversoft Entertainment Publisher – Activision Platforms – Xbox 360 and PS3 Role – Lead Programmer, Playstation 3 Lead |
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| Guitar Hero World Tour Developer – Neversoft Entertainment Publisher – Activision Platforms – Xbox 360 and PS3 Role – Playstation 3 Lead, and Generalist Coder |
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| Tony Hawk’s Proving Ground Developer – Neversoft Entertainment Publisher – Activision Platforms – Xbox 360 and PS3 Role – Generalist Programmer |
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| Tony Hawk’s Project 8 Developer – Neversoft Entertainment Publisher – Activision Platforms – Xbox 360 and PS3 Role – Generalist Programmer |
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| ATV Offroad Fury 4 Developer – Climax Racing Publisher – SCEA (SCEE in Europe) Platforms – PS2, alternate game on PSP Role – Generalist Programmer. I worked around fourteen months on this title, before moving to the United States. |
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| ATV Offroad Fury 3 Developer – Climax Racing Publisher – SCEA (Southpeak in Europe) Platforms – PS2, alternate game on PSP Role – Generalist Programmer, and Euro SKU lead |
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| ATV2 : Quad Power Racing Developer – Climax Brighton Publisher – Acclaim (republished under Crave) Platforms – Xbox, PS2 and Gamecube Role – UI Programmer |
Titles made by other developers, and/or for other platforms, using an above game as a basis:
| Guitar Hero: Van Halen Developer – Underground Development Publisher – Activision Platforms – Xbox 360 and PS3 Role – Based on World Tour Engine |
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| Guitar Hero: Smash Hits Developer – Beenox Publisher – Activision Platforms – Xbox 360 and PS3 Role – Based on World Tour Engine |
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ATV Offroad Fury Pro Developer – Climax Racing Publisher – SCEA (SCEE in Europe) Platforms – PSP Role – Worked on main SKU, the PS2 version of ‘ATV Offroad Fury 4′ |
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ATV Offroad Fury: Blazin’ Trails Developer – Climax LA Publisher – SCEA (Southpeak in Europe) Platforms – PSP Role – Worked on main SKU, the PS2 version of ‘ATV Offroad Fury 3′ |
Titles I’ve worked a little, or very little on:
| Band Hero Developer – Neversoft Entertainment Publisher – Activision Platforms – Xbox 360 and PS3 Role – Based on Guitar Hero 5 Engine. I also worked a number of days directly on the title. |
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| Guitar Hero: Metallica Developer – Neversoft Entertainment Publisher – Activision Platforms – Xbox 360 and PS3 Role – Based on World Tour Engine. I also worked a number of days directly on the title. |
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| Guitar Hero: Aerosmith Developer – Neversoft Entertainment Publisher – Activision Platforms – Xbox 360 and PS3 Role – Very minor character work on game. Some shared library code I’d contributed to on previous titles at the same studio. |
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| Guitar Hero III: Legends of Rock Developer – Neversoft Entertainment Publisher – Activision Platforms – Xbox 360 and PS3 Role – Some shared library code I’d contributed to on previous titles at the same studio. |
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| MotoGP 3, and ’06 Developer – Climax Racing Publisher – THQ Platforms – Xbox and PC Role – Some shared library code, and tools I’d contributed to on previous titles at the same studio. |
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| Crash ‘n’ Burn Developer – Climax Racing Publisher – Eidos Platforms – PS2 and Xbox Role – Some shared library code, and tools I’d contributed to on previous titles at the same studio. |
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| Hot Wheels: Stunt Track Challenge Developer – Climax Racing Publisher – THQ Platforms – PS2, Xbox and PC Role – Some shared library code, and tools I’d contributed to on previous titles at the same studio. |