Gavin Pugh - A Videogame Programming Blog

Month: December, 2010

XNA/C# – StringBuilder changes in XNA 4.0

21 December, 2010 at 11:00am | XNA / C#


So yeah, this is another post detailing a change made in the latest version of XNA.

This one was inspired by some comments on a previous blog post of mine: “StringBuilder to String with no garbage”. A developer named Matt, who was targeting Windows 7 Phones, pointed out that this particular trick with reflection was not working. He’d get a ‘FieldAccessException’ when attempting to access the internal private System.String object.

I’d just got round to installing the Windows Phone stuff to check this out, and indeed this is the case. I tried various different flags in the GetField() call, but had no luck in getting it to work. I tried setting up a trivial case with my own class containing a private ‘System.String’ and had the exact same problem.

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