I’ve still a few more XNA articles I’ve been planning to write. The next one was to involve some threading code, and in the process of creating the article I hit upon something that I found concerning.
The title of this article pretty much gives it away before I can casually introduce it; the property method Thread.CurrentThread is slow on the Xbox. Specifically it’s slow compared to running the same code on a Windows PC. I’d imagine the same applies to the other Compact Framework platforms too; the Zune and Windows 7 Phones. But I can’t say for sure.
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