Guitar Hero: Aerosmith Announced!
Finally, it’s officially announced.
I didn’t really get any sort of hand in Guitar Hero III. Probably a few lines of shared engine code, and the odd bugfix shared from a game I was working on at the time: Tony Hawk’s Proving Ground.
The Aerosmith game though, I’ve done a little bit of work on. So even though like GH3, I’ll be appearing in the credits… This time I can actually feel like I deserve a mention.
It’s nice to be able to talk about this game a bit now. We had the band at our building a few times late last year. It was real cool to be able to hear them doing their mocap (they played the music when doing the capture), whilst making myself a cuppa during the day. Nothing quite beats hearing Aerosmith tracks played live whilst drinking some Tetley. Tyler even paged the entire company when he saw the game in person, to tell us what a good job we’ve been doing. Top guy!
Game does indeed look very good. But obviously I can’t really say any more than that.
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