Category: XNA / C#

XNA/C# – Retrieval of Date and Time a Game Was Built

8 February, 2009 at 2:13pm | XNA / C#

datestamp

During development, generally your testers will be running a version of the game that could be a number of days old.

By the time you’ve got back bug reports there is likely to have been significant progress on the game since. There’s every chance during interim development that bugs could have been fixed before QA found them. Also, the goalposts could be moved; some aspect of the title may have been significantly changed and that bug report you got no longer makes any sense.

For these reasons it’s imperative that when you get back bugs, you know what version of the game they were running. There’s a number of ways you can address this:

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XNA/C# – An Introduction, Build Configurations…

7 February, 2009 at 1:07pm | XNA / C#

xna-logo

So, I alluded to the fact I wanted to begin writing about XNA in my last post. Over the Christmas break I began getting to grips with C# and XNA, and wrote some code to have a go at prototyping a game idea I had. I think it’s pretty cool that you can execute your code on a retail 360 as well. It’s not quite as nice as using a devkit with native code, but it’s pretty close.

Note to Microsoft: Make it easier to launch the XNA connect app from the dashboard. I know it’s not meant to crash, and it doesn’t that often. But I’ve been attempting some dodgy things and I’ve had it fall over several times. It would be great if it appeared at the top of your ‘Game Library’, as the XNA apps themselves do. For the connect app I have to always scroll to the ‘community games’ section and pick it from there.

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