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	<title>Comments on: XNA/C# &#8211; Thread.CurrentThread is slow on Xbox 360</title>
	<atom:link href="http://www.gavpugh.com/2010/04/30/xnac-thread-currentthread-is-slow-on-xbox-360/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gavpugh.com/2010/04/30/xnac-thread-currentthread-is-slow-on-xbox-360/</link>
	<description>A Videogame Programming Blog</description>
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		<title>By: Tweets that mention XNA/C# – Thread.CurrentThread is slow on Xbox 360 « gavpugh.com -- Topsy.com</title>
		<link>http://www.gavpugh.com/2010/04/30/xnac-thread-currentthread-is-slow-on-xbox-360/#comment-33</link>
		<dc:creator>Tweets that mention XNA/C# – Thread.CurrentThread is slow on Xbox 360 « gavpugh.com -- Topsy.com</dc:creator>
		<pubDate>Tue, 30 Nov 2010 15:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gavpugh.com/?p=538#comment-33</guid>
		<description>[...] This post was mentioned on Twitter by Disphunktion, Justin Olbrantz. Justin Olbrantz said: Evil: Thread.CurrentThread is slow on Xbox 360 http://bit.ly/h4M8EL #programming #games #xna [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Disphunktion, Justin Olbrantz. Justin Olbrantz said: Evil: Thread.CurrentThread is slow on Xbox 360 <a href="http://bit.ly/h4M8EL" rel="nofollow">http://bit.ly/h4M8EL</a> #programming #games #xna [...]</p>
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		<title>By: Gavin</title>
		<link>http://www.gavpugh.com/2010/04/30/xnac-thread-currentthread-is-slow-on-xbox-360/#comment-22</link>
		<dc:creator>Gavin</dc:creator>
		<pubDate>Sat, 01 May 2010 02:29:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gavpugh.com/?p=538#comment-22</guid>
		<description>Thanks!

Here&#039;s a couple of articles which attempt to answer what you mention:
http://dotnetperls.com/stringbuilder-performance
http://www.heikniemi.net/hardcoded/2004/08/net-string-vs-stringbuilder-concatenation-performance/</description>
		<content:encoded><![CDATA[<p>Thanks!</p>
<p>Here&#8217;s a couple of articles which attempt to answer what you mention:<br />
<a href="http://dotnetperls.com/stringbuilder-performance" rel="nofollow">http://dotnetperls.com/stringbuilder-performance</a><br />
<a href="http://www.heikniemi.net/hardcoded/2004/08/net-string-vs-stringbuilder-concatenation-performance/" rel="nofollow">http://www.heikniemi.net/hardcoded/2004/08/net-string-vs-stringbuilder-concatenation-performance/</a></p>
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		<title>By: Pete</title>
		<link>http://www.gavpugh.com/2010/04/30/xnac-thread-currentthread-is-slow-on-xbox-360/#comment-21</link>
		<dc:creator>Pete</dc:creator>
		<pubDate>Fri, 30 Apr 2010 19:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gavpugh.com/?p=538#comment-21</guid>
		<description>I really like this micro-coding-optimization articles.

Like you, I found no public alternative to CurrentThread.

Regarding the speed of StringBuilder, forgetting for a moment that it advantages Concat since it mutates an existing string with no garbage generation, I wonder which one is faster: StringBuilder or String.Concat?</description>
		<content:encoded><![CDATA[<p>I really like this micro-coding-optimization articles.</p>
<p>Like you, I found no public alternative to CurrentThread.</p>
<p>Regarding the speed of StringBuilder, forgetting for a moment that it advantages Concat since it mutates an existing string with no garbage generation, I wonder which one is faster: StringBuilder or String.Concat?</p>
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	<item>
		<title>By: Zman</title>
		<link>http://www.gavpugh.com/2010/04/30/xnac-thread-currentthread-is-slow-on-xbox-360/#comment-20</link>
		<dc:creator>Zman</dc:creator>
		<pubDate>Fri, 30 Apr 2010 17:08:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gavpugh.com/?p=538#comment-20</guid>
		<description>Dont forget that relector doesn&#039;t always help with very low level stuff which can be implemented differently on the 360.</description>
		<content:encoded><![CDATA[<p>Dont forget that relector doesn&#8217;t always help with very low level stuff which can be implemented differently on the 360.</p>
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